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Syndicate game
Syndicate game








syndicate game

This cap will reset at 0:00 UTC every day. Starting at Mastery Rank 0, your Daily Standing Cap gain for all Faction Syndicates will start at 8,500 and increase by 750 per rank. To advance through Faction Syndicate rankings, players require Standing earned by wearing the syndicates' respective Sigils.

syndicate game

A few Syndicates are also considered entirely Neutral, whom players are able to gain reputation with while not affecting reputation with other Syndicates. Earning reputation with a particular group also earns reputation to a group they have favorable relationships with, but decreases reputation with another group that they oppose. Every Faction syndicate has a particular relationship with the others: favorable, neutral, negative or hostile. There are currently 18 known Syndicates, each with its own unique themes and goals. Raising familiarity with one group, however, can incur the anger of another group, and even lead them to launch hits against a player, so choosing which syndicate to gain standing with is important. Players can choose to perform various quests, missions and alerts for a particular syndicate, raising the player's Standing with that group and earning access to unique offerings. Syndicates can be accessed earlier from a Relay through the Syndicate representatives there (only the Conclave and Ostron can be joined prior to reaching Mastery Rank 3).

syndicate game

The Syndicate console on the Orbiter is unlocked once a player has reached Mastery Rank 3. These factions have their own ideologies and goals regarding the fate of the system, with some inevitably in disagreement with another syndicate. Syndicates are groups of interest operating throughout the Origin System, separate from the Corpus or Grineer, and ally with the Tenno.










Syndicate game